Bow [STR: 7, Body, 4] The bow has a range equal to its STR APs (roughly 400 yards)
Ordinary Arrows (x5) [EV: 3, Body: 1] These are standard arrows. Unless he performs some sort of trick shot with them, Green Arrow automatically enters Killing Combat if he uses them on a living creature.
Bola Arrow [STR: 8, Body: 10, R#: 2] The Bola Arrow Grapples its target with an AV equal to Green Arrow’s Weaponry, and an EV equal to its STR.
Boxing Glove Arrow [EV: 6, Body: 1]
Explosive Arrow [Body: 1, Bomb: 8, R#:2] If the arrow strikes its target, its Bomb Power detonates.
Gas Arrow [AV: 10, EV: 10 Body: 1, Fog: 7, R#: 2} The arrow’s Fog cloud lasts for 2 phases and attacks all targets within range of it’s Fog power with an AV/EV of 10/10.
Grappling Hook Arrow (x3) [Str: 8, Body: 1] The grappling hook arrows trail a swing line (4 Aps long) behind them. Green Arrow makes a Weaponry Action Check against an OV/RV determined by consulting the Universal Modifiers Table to catch the grapple in place (OV/RV of 4/4 for most normal wall—Difficult Action).
Handcuff Arrow [Str: 8, Body: 1, R#: 2] The Handcuff Arrow Grapples its target’s hands with an EV equal to its STR.
Net Arrows (x2) [Str: 8, Body: 8, R#: 2] The Net Arrow Grapples its targets wth an EV equal to its STR. Using a Net Arrow, Green Arrow can Multi-Attack more than one opponent as long as all the targets are tightly clustered.
Smoke Arrow [Body: 1, Fog: 8, R#: 2] The arrow’s Fog cloud lasts for five phases and is released at the point the arrow strikes a target.
ARROWCAR (sometimes referred to as the Arrowplane, but totally a car.) [Str: 7, Body: 8, Running: 7, Telekinesis: 8 (Limitation: Only to hurl passenger or driver into air) R#: 2]